He spent weeks secretly gathering supplies from the university-celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. They must still be out there, somewhere…Ībandoning his reluctant studies, the budding explorer would strike out on his own. They had been too careful in their preparations. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.īut Ezreal could not accept that. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.Īs the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions-none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. But the boy had a knack for simply absorbing information, and found studying a waste of time. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. He was often left in the care of his uncle, the esteemed Professor Lymere. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. Probably everywhere.īorn and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. One thing is for sure-whenever Ezreal is around, trouble isn’t too far behind. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease.
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